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3 Pokémon Titles That Failed to Receive the Appreciation They Deserved

In the wake of a glimpse of world peace courtesy of Pokemon Go, it's beyond doubt that the creature-catching franchise is about as mainstream gaming titles around. The iconic Pikachu is just as identifiable as Mickey Mouse, if not more so. The ongoing frenzy around trading card values guarantees almost daily Pokémon news stories. It would be hard-pressed to find a Pokémon game that failed to move at least a few million units. Even, fan-made Pokémon games achieve popularity annually.

Yet despite that ubiquity and fame, there are still Pokémon games that remain underappreciated. These represent titles that failed to receive their proper due, or were overshadowed by the excitement of the core series. These are Pokémon games released on ill-fated platforms or online offerings, or were early forays onto new mediums. They're often also Pokémon games that probably would have flourished if they ever got follow-ups or modern remakes. With these criteria in mind, we won't be offering just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Still, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?

Pokemon Ranch: The Cozy Forerunner

Too many Pokémon games emphasize the battling element of the series, and not nearly enough of them highlight the everyday aspects that would come with living with a companion. Admittedly, there are small features like these in modern games—players may play with your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a storage system to hold monsters from different games. Reviews from its release said Ranch was a bad if not truly ugly game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.

True to its title, the game is set on a farm where your Mii avatars—get this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.

Ranch was released well before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of idle games, and the video playthrough popularization of watching games you aren't actively controlling. Many never realized that Ranch's concept to observe your creatures as much as you play with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on running the game continuously. The streamer who operates the channel states that, after nearly two decades of playing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Tactical Tabletop Game Gone

Are you aware that Pokémon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new pieces.

All of these questionable mechanics masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and features in general," a user wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's scummy business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual game board made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Whimsical Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.


Given numerous core games and derivative titles, chances are that I didn't mention that one Pokémon game you absolutely adore but argue that too few people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball with affection despite argu

KH
By

Kimberly Huffman

A tech futurist and innovation strategist with over a decade of experience in analyzing emerging technologies and their impact on society.

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